How Do You Build a (Digital) City?

in r2cornell •  2 years ago 

More than three decades after SimCity, tech companies, retailers and governments are using the game’s basic building blocks to create three-dimensional worlds.

pexels-slava-mkrvsky-10188205.jpg

Gift this article
In the video game SimCity, first published in 1989, players start with a simple plot of land — digital sediment that gradually transforms into a couple of houses, grows into a suburban utopia and finally materializes as a booming virtual metropolis filled with inhabitants commonly known as “Sims.” In-game city planning challenges range from the prosaic, like collecting taxes and building an electricity grid, to out-of-this-world obstacles like UFO attacks.

Fast-forward more than 30 years from that initial launch, and today’s technologists are pitching a vision in which players don’t just control Sims-like characters — they become them.

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE BLURT!
Sort Order:  

Hi, @rktonu,

Thank you for your contribution to the Blurt ecosystem.

Your post was picked for curation by @onchain-curator.


Please consider voting for our Upkeep Proposal by Symbionts.