RE: On Intellect, Emotion And Feeling

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On Intellect, Emotion And Feeling

in blurtlife •  3 years ago 

I recall clearly that I deleted every game on my first PC as it dawned on me that, not only was it devouring my time but I'd also learnt nothing in the process. I sometimes spend 10 minutes playing backgammon ;-) So, was interesting to see a POV from an industry I have little contact with.

We could soon be a failed species unless we cull those abhumans that are the primary cause our downfall. But, of course, "good" people will never save themselves - coz that would mean doing something "bad".

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  ·  3 years ago  ·  

Games are fascinating to me because it's basically work.

How do you trick people into doing work (problem solving, puzzle solving, repetitive tasks) for free?

And not only "for free" but most of them actually pay $$$ for the privilege.

It's like getting people to audition for free.

It's like getting people to submit contest entries for free.

It's like getting people to pitch their best ideas to you for free.

  ·  3 years ago  ·  

I'd have to think about that one. What I see is entrainment and diversions - a few genuine players surrounded by a haze of ppl who seem to spend more energy looking for cheats and walkthroughs and anything that avoids them actually using their brain. I don't even see the point of that, apart from impressing their friends.

I've even seen it, and worked a little on, so-called edutainment - the gamification of education - doesn't work, so far, as students can smell their brains burning.

I would create a sim-city-like environment with real science and history - havent seen that done. eg how to make the first knife ;-) most inventions are accidents; the inventiveness of humans is to then think, "oh, that's interesting, how did it do that? can I repeat it without making a mess?"

  ·  3 years ago  ·  

I would create a sim-city-like environment with real science and history - havent seen that done. eg how to make the first knife ;-) most inventions are accidents; the inventiveness of humans is to then think, "oh, that's interesting, how did it do that? can I repeat it without making a mess?"

Great idea.

I wanted to make a game where you roll a starting character, a random historical time, a random historical geographic location, a random social status, a random set of physical characteristics with a realistic chance of birth defects.

You can only roll ONE CHARACTER.

  ·  3 years ago  ·  

as ur into games, I wondered if ud come across anything like that? I thought of that 20 years ago! would also be interesting to program it...
ok, how do you make a knife? well, we need a sharp edge... so the first knives were made of stone, but not any stone... then u discover some stones melt and then harden... some can make pots and spoons, some are crap for knives, but some are good... u still dont have the concept of a metal, just that some stones change properties when heated... a primitive alchemy is born... anyway lol

then some psycho thinks a knife is a better way of killing someone rather than as a craft or tool. and so the world churns.

  ·  3 years ago  ·  

I wondered if ud come across anything like that?

It sounds like it might make an interesting "puzzle game", sort of like,

There are also some youtube channels dedicated to making things like knives using only primitive resources,