Commodore Magazine was the first magazine I bought on a regular basis starting about the time I got my Commodore 64. The August 1987 issue includes:
Features
- Monster-Whompin', Map-Making, Evil Wizard Excitement - If you haven't wandered into a dark room lately looking for an Evil Wizard, only to be attacked by 999 Berserkers and a half-dozen Blue Dragons, you aren't playing enough fantasy role-playing games. An adventurer's guide.
- The Carver Gang: Still At Large - Conclusion of a two-part look behind the scenes at Access Software, publishers of Leader Board and 10th Frame.
Departments
- Letters
- News
- Tips & Tricks
- Software Reviews
- Deceptor
- Portal
- The Pawn
- Ogre
- Zoids
- Millionaire
- Hardware Reviews
- Voice Master
- Adventure Road
- Things to Do While Waiting for Habitat
- Telecommunications
- Connect!
- Inside QuantumLink
- The Inside Track
- Tech Notes
- Jiffies
- Calendar Maker
- What Goes Here?
- Technical Tips
- String Magician
- Interfacing Commodore's User Port, Part 4
- Game Programs
- The Jupiter Jump
- Radio Search
- Computer Tutor
- MIDI Programming, Part 1
- C Tutorial, Part 5
- 64 Users Only
- Bingo Simulator
- Autorun
- 128 Users Only
- The 128 Mode
- Amiga Update
- AmigaBASIC Tutorial
- Amiga ZPlot
Read more: https://www.megalextoria.com/wordpress/index.php/2018/06/06/commodore-magazine-august-1987/
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