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In game development, a GameInstance is an object that lives throughout the entire game process, from start to end. Its primary purpose is to serve as a container for game-wide data and settings that need to be persisted across levels, sessions, or even game restarts. This can include things like player progress, game state, or other critical information that needs to be shared across different parts of the game.
Think of a GameInstance as a "game-wide singleton" that provides a way to store and manage data that is relevant to the entire game, rather than just a specific level or scene. By using a GameInstance, game developers can easily share data between levels, scenes, or even different parts of the game, making it a useful tool for building complex games.
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