In Splinterlands, where we play so many conflicts every day, surprising results are frequently encountered. These outcomes each serve to demonstrate that we should never rule out new options and that it is always possible to experiment with inventing with fresh tactics to surprise the opposition.
Due to the little amount of mana that was available in this match, having a flexible collection is crucial to building the strongest squad. Normally, I would play cards like Baakjira or Gelatinous Cube in a circumstance like this, but sadly, the Noxious Fumes rule combined with the Healed Out rule rendered compositions focused on healing worthless.
The attractive Donna Paulsen is known for her excellent counsel.
Other apparent options include cards with high health to last longer or high damage to wipe out the opposing team before Poison takes effect (the opponent employed this tactic in my earlier post). I was looking for a team with a low mana cost that could both attack and defend itself among these alternatives. The outcome was this:
Battle.
Two different enemy kinds were considered when creating this composition. The reason Pelacor Conjurer is frequently chosen is that it only requires two mana to gain a card with high health that can deal damage in the event that the opponent employs cards that deal magical damage and its Magic Reflect ability.
However, picking Adelade Brightwing was my biggest risk because it perfectly counters physical damage combinations like Malric + Forgotten One, which would be a consistent choice but would be completely negated by Repair. Adelade Brightwing is great in this rule set because of Immunity and the ability to use Resurrect to bring a card back into play without the poison effect.
Despite this, there was still a weak spot because Grandmaster Rathe couldn't be selected as the summoner, which would have distributed the Void Armor ability to the entire squad and covered the armor weakness. Therefore, the game would be over if the opponent quickly eliminated my initial two cards.
9j
Both sides lost a card after the first round, however the Soul Fiend was restored, giving my team a numerical advantage. The Pelacor Conjurer already served his purpose because he was able to survive for two turns and deflect some damage, delaying his death in the subsequent onslaught.