Image description: I am going to commit war crimes (kill locals) as a PMC, who was sent in on a for profit mission to create this bounty, then be paid once the deed is done. The locals want to frame the UN for war crimes, and this is way they want to go about it, by a false flag operation someone looking for a pay check can capitalize on.
Military Simulator is a new and emerging genre. It is not about the gamification of combat, it is about realism and immersion.
Armor Weight, Energy, Hydration, Strength, Weapon Weight, and managing your inventory are the primary concerns, you will likely only spend about 25-45 seconds in combat per raid which lasts 10 seconds to 45 minutes depending on your skill level.
You role play a soldier of fortune in Escape from Tarkov, trading and bartering with local war mongering drug dealers, weapons dealers, military surplus dealers, and the locals who are so being role played by other real players.
Killing locals will earn you negative scav karma, presenting you with a increased risk of being shot by any of the AI in the game which are just wandering the map to enforce the social order.
There's a lot of Real Reflection and meaningful agency, as the first videos author desires, in Escape from Tarkov. You have health individual to each limb, surgical kits to stitch back on dismembered limbs, and then a plethora of real injectors like morphine, adrenaline and a bunch of military chemicals used to increase your role of playing soldier immersion.
If you are looking for a deeper experience in a Military Simulator I highly suggest you check it out. Its made by an independent developer too.
escape from tarkov
When they added Voice Over IP into the game, it increased the amount of friendly non violent interaction in the game. I myself remember the one time a peace treaty was suggested to me over in game voice,
Foe: "Hey, why are we shooting each other"
Me: "Because we are in Tarkov, in a mall full of psychopaths with guns"
Foe: "But does one of us need to die right here and now."
Me: "I suppose not necessarily."
Foe: "I will drop my gun"
Me: "I will make the promise I will not shoot, I am a man of my word"
Foe: "I will keep my gun equipped then."
Me: "Shall we proceed to emercom checkpoint to exfil with both our heads on?"
Small talk ensued about the game on the way to the checkpoint, I am lucky he didn't have friends and it was not am ambush but thats why i didn't offer to put my gun down because it was his initiative and the burden of doubt is one him for making the proposal. Plan for the worse, hope for the best.
great example, every interaction involves risk