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The webpage discusses two methods for saving data between levels in a game: using a GameInstance and a save system. The GameInstance method involves creating a custom class to store data and setting it in Project Settings, while the save system method uses the SaveGameToSlot and LoadGameFromSlot functions to save and load data. The save system method is mentioned as not being an elegant solution, but it can be effective when combined with the GameInstance method. The webpage also provides links to additional resources and screenshots for further clarification.
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