Nostalgia | Max Payne | Kentzz reviews [ENG]

in blurtgaming •  4 years ago 


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The night curtain draws blackness across the canvas that they call New York. The seedy underbelly of civilization revels in the emptiness, oblivious that in the quietness of the night, voices hold. Right, and often the call is answered by a cold dark blue barrel spitting bullets of punishment. As the singer sang, "In a New York minute, everything can change." Max Payne – a PC release from Remedy Entertainment, 3D Realms, and Gathering of Developers – acts like a Mickey Spillane novel, while integrating comic book story frames that propelled the plot. There's no need to think about reading, character actors voice the plot, bring the feeling of a 'B' gangster movie that reaches out to catch you by the throat. And like the 'B' series, the story is rusty and worn, but the excitement isn't gone, it's waiting around the next corner with a Beretta in her hands.

The music of Don Henley is definitely applicable. Max Payne is, or at least he was, a New York police officer. One night he came home to discover intruders in his home, addicts flying the new drug designer and in a murderous mood. They scrawled the 'V' poison sign in black spray paint on one wall of his home and killed his wife and child. He sends out the bad guys with total bias and no regret and then throws himself into his career. Moving deep undercover with a fake rap sheet, he's on the trail of opioid manufacturers. Then his life is going down. He's supposed to meet a D.E.A. contact at Roscoe Station on a rainy, dark night in New York, but he's coming there to see no trace of his contact and a station crawling with bad guys. Now Payne is running away from the law and the criminal aspect. He needs to prove his innocence.


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This is the main storyline. And while you might be lamenting the old formula, you haven't seen anything like this game. Max Payne's visual features can immediately help you miss the worn plot. Stunning is a term that defines the visual aspect of the game, but even it doesn't demonstrate the intense, rich eye candy players can feel when they start the game. The box boasts that the game has a John Woo-style action series. If you like slow-motion dives, weapons blazing, a deft tuck at the end of the leap and a roll-up to a firing spot, a visible light from the muzzle of a pistol that points to the enemy's position, bodies spinning backward like bullets striking them, then you'll completely enjoy this game.

Grab the sniper rifle and reach the scope. Shoot the pistol, man. If you miss – zero, but if the bullet is a target, the camera switches to follow it, right to effects. And then there's Max's special force, the one that makes him conquer the daunting odds. It's called 'bullet time,' and the world is suddenly heading into a severe slow-moving mood, with the exception of Payne's weapons. His trigger finger burns instantly, and the only sound is a resounding report of the discharge and the pulse that signals the moment of this unique skill. Payne could use it to dodge bullets and waste a room full of bad guys. Although it needs to be used sparingly. One room with four gang members will lead to another room with six. And after it has been used, it has to be recharged.

Bullet Time is the most creative and awesome use of action sequences ever used in any game. Painkillers are starting to heal the bumps and lumps that Max has sure to pick up along the way, but he's incredibly weak, and a well-placed shot from a bad guy's going to do it easily. The sound effects of the game are nearly as impressive. Speech performing, ambient effects, music, and the widespread heartbeat of bullet time are outstanding. The game features an adaptation AI scheme that tests how well a player is doing and then changes the power of the opposition. If you have trouble catching the wrongdoers, the game configures them to make them easy to destroy. But if your trigger finger is fast, and your target is amazingly precise, be prepared for the bad guys who shoot, move, avoid, and make your effort to keep alive a difficult job.


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The manual emulates the sound of the title, displaying the dime novel discourse in the introduction. "It had to be there. The symbol of an item to come over. Clear in the terror in the eyes of Alex, in the obscurity of the coffee that I was. Drinking, the way my Beretta dug painfully in my hand. But then, we were oblivious to everything, shutting our eyes to everything... "A few days before, something had arrived. It's crashing down. Poor things have arrived, like a winter storm. Pushed off the brink, I find myself in the icy no-land men between right and wrong. No Road-signs, guy. On the Mafia's crash course. There's nothing to lose. The NYPD was following me across the dotted line of a hollow shell casing that I left behind."

There is an inconsistency in the manual that needs to be noticed. It notes that 'c' or the right alt is the hotkey for the crouch. Really, alt did little – Max's right control crouched like a man who unexpectedly saw the fist of death rushing to his forehead. Controls will take about 15 minutes to get down in this game. They're kept a little easy, but timing is all. You can dive and roll easily – using the mouse to help look around corners is invaluable – but only if you reach all keys at the same time. If not, Max will hop into the line of fire, then shuffle sideways. On its own, the right mouse button will trigger the time of the bullet. Used in combination with a move key, the right mouse key can activate a move that can also be successful.

This game is reserved for mature players due to blood and aggression. The plot, on the spot, can be disturbing for young players and even young children in the game. It doesn't support multiplayer games. Max Payne is a high-powered, fast-fired action game, heavy on blood, mature with a sustainable storyline, all from a third-party point of view. This is a game that has undergone a delay in its publication, but no one would be able to find fault in the action on the part of the developers. This title has set the bar for action-shooter titles. If you think to that time when its game was released, I think the game looks graphically beautiful.


Thank you for reading and I'm wishing you the best new gaming year!
@kentzz001

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