Just over 14 years ago, while playing Morrowind for the primary time, you could not help thinking how great it might be to possess the possibility to explore Vvanderfell alongside other adventure partners. Years later, when Bethesda took over the rights to Fallout, this fantasy grew, fueled by the difference of the characteristic kind of Canadians to a replacement background as conducive to cooperation or confrontation between players as survival in an environment is. hostile.
Finally, in 2014 and with the assistance of Zenimax Online Studios, The Elder Scrolls Online was released. It wasn't a hassle-free release, but over the months and patches, a good enough result was achieved to secure a decent player base to make sure the constant appearance of recent content and expansions. With this successful precedent it had been very clear that Fallout's leap into the multiplayer gaming arena couldn't be delayed too long.
This is how Fallout 76 involves us, a title that acts as a chronological beginning of the saga. We started the sport inside refuge 76, an area whose inhabitants have reserved the dubious privilege of being the primary to travel outside to start rebuilding the globe after the nuclear holocaust. This start line isn't anecdotal, since from the start it places us ahead of 1 of the foremost controversial points of Fallout 76: the overall absence of NPCs.
It is a choice with argumentative justification which also creates a stimulating background, since we are going to find ourselves during a world during which time seems to possess frozen after the bombs fell. now much of the narrative weight rests on the little stories left on documents, tapes or computers by the unfortunate people that remained outside the shelters, rather than being, as in other installments of the saga, a satirical chronicle of a world in way of a reconstruction within which Humanity is condemned to repeat over and once more the errors that led it to disaster.
In this way we'll face alone or within the company of other players an honest number of missions, which can be started through terminals or robots. The aforementioned absence of NPCs, together with the very low number of players per game - we'll barely have 23 others sharing the map with us in each game session -, causes a paradoxical effect: the primary multiplayer Fallout has the deadliest, most lonely and boring world of the complete saga, which doesn't help much a mission design supported saturating the player with an enormous number of errands. we are going to be able to spend hours and hours walking from terminal to terminal to satisfy tasks as little stimulating as collecting objects or eliminating a selected enemy located on the opposite end of the map, without meeting on the way, unless we play with friends, with no other person. Attempts are made to alleviate this by spawning events that try and focus players at a particular point to force them to cooperate, but these events are very rare and as unbuilding because the main missions.
Another controversial point of this release has been the large number of bugs with which the sport has reached the stores. Luckily, the support has been constant and a decent number of patches are published, solving problems and adjusting numerous aspects of the sport that had serious balancing problems, like the limited number of objects that we could carry in our inventory, but there's still lots left work ahead and Fallout 76 is, today, a title that would hardly be classified as a beta or an Early Access.
Bethesda must make progress in correcting errors so as to start out incorporating the promised new content as soon as possible, so the proposed experience is more interesting. Fallout 76 remains a diamond within the rough, and former releases within the multiplayer arena - like Final Fantasy XIV or The Elder Scrolls Online itself - demonstrate that it's perfectly possible to pass though an initial fiasco. the following few months are crucial in determining whether Fallout 76 becomes another success story or whether, on the contrary, it winds up being one among the generation's biggest disappointments.