3D Render Image: "Stucco Modern House"

in blurtart •  4 years ago 

It is said that a 3d artist spent 90% of its time tweaking the materials of the 3d elements and tweaking the lighting setup. So…

For today, I would like to give you guys a sneak peek of the 3d visualization project that I started working about 2 days ago. The rough model of the house is a free 3d model from Archive3d. The 3d model has very little details on it and so I have to develop and add the necessary details that I needed for my visualization. I revised about 40% of the original model to improve and make it more acceptable for close-up rendering.

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I spent the whole afternoon remodeling & composing the 3d assets for my first camera view. Currently, the composition is only limited to the camera view. From there, I will gradually develop the whole scene as I add cameras and settle for subsequent rendering. I do that to prevent myself from getting bored in the modeling process.

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For me, the exciting part is the creation of materials and setting up of lighting.

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The creation of materials is where I can express the aesthetics of the 3d model. It’s like putting make-up to someone’s face. The crucial part of creating materials is visualizing the color & texture of a specific surface. With my design style, I usually go for a monotonous approach. I’m not a big fan of striking colors on walls because it doesn’t look natural to me, especially in rendering.

For this 3d project, the 3 important materials are: Stucco, Wood, & Water.

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I formulated all of these materials and tests until I figured the best settings that suit the effect that I envisioned early on.

At this moment, I have completed about 40% of the 3d scene and so I can only show one view. I will post the succeeding rendered views as in the next days to come.


Blurt-On!

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